![]() "I would rather have people be more surprised by the experience," he said. Ismail says the he wants to keep the modern-day stuff mostly under wrap, that way players can be surprised by it. ![]() So we filled these locations with quests, with making each city feel unique to itself, why was it important to Egypt."Įlsewhere in the same interview, Ismail confirms that Origin's map is essentially open right away however, there's still an introductory sequence that needs completing first.įurther, Ismail also briefly touched upon modern-day parts of the game, which haven't been showcased yet, in favor of focusing rather on the game's selling point: it's ancient Egypt setting. "It's really the content, the experience that you have inside of it. "Having said that, I don't think of the size of the city is what matters," he explained. Ismail continues saying that while Origins is apparently pretty large, size isn't really what is important: it's what is inside that counts (a concept a few recent games could learn from). "If I compare it to previous games in the past, I don't actually know the exact numbers, but I would say that it's at least twice the size of Havana from Black Flag. Ismail specifically said the following about the game's size: Speaking to Game Informer, the game's director Ashraf Ismail said that while its difficult to compare different projects, he could confirm that Assassin's Creed Origins city is much bigger than 2013's pirate-themed entry Assassin's Creed IV: Black Flag Havana, which is arguably the most popular (and for many, the best) entry since Assassins's Creed 2 and Brotherhood. ![]() Officially announced at E3 2017, new details of Assassin's Creed Origins pertaining to its "size" have surfaced.
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