![]() ![]() The pseudo-means was to get a specific monster type to reduce the defense (Alpha Centaurs and Rust Monsters, for example).ģ. It was to where you would optimally hybrid with crossbow/carnage to kill monsters and bosses. Less Attack Rating means less damage, especially against bosses. Low Attack Rating - Even with the Reanimators of the past, their was no way to increase the attack rating of the reanimates. Death's Fury Totem (Along with the Spell Damage increase of the Skeletal Flayers) and the crushing blow of Howling Totem was the means that the Necromancer Reanimator was able to revert this.Ģ. Because of this, enhanced weapon damage does little except to the high damage reanimates. Low Base Damage - This one is obvious, as the ratio of monster health to player health mid to late game gets quite massive. I've been thinking about doing a post like this for at least a few seasons.īut before I go into the problems, let us address the problems of reanimates as damage:ġ. ![]() This was my favorite build of any ARPG, and i was (am) sad to see it go in Sigma, when Death's Fury Totem and Howling Totem no longer affected non-Undead units (and the removal of them in the patch after), as well as the removal of Devil's Fang Totem on the TU Demon Head (which I admit never belonged on it, more on this later though). I was an avid Reanimator Necromancer player back in late Ultimative/Median 2017.
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